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LawBreakers Wiki
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Wraith
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==Abilities== {| class="wikitable" |- ! Ability !! Ability Icon !! Default Key !! Ability Description |- | [[Spektor]] || align="center" | [[File:Ability_Spektor.png|60px]] || align="center" | {{Key|LMB}} ||Full-auto machine pistol. * Magazine Size: 30 * Hitscan: Hits the first object in a line at the position of the player´s crosshair at the frame the bullet is shot ** Has damage falloff with increasing distance to hit target. Down to 50% of its respective full dmg (rounding down .5 values) * Damage/round: 25 - 12dmg * Headshot multiplicator: 150% = 37 - 18dmg * Rate Of Fire: 15/s (0.066s/round) * Reload Time: 1.0s |- | [[Wasp]] || align="center" | [[File:Ability_Wasp.png|60px]] || align="center" | {{Key|RMB}} || Short sword with sharp dash. * Damage: 125 if Reticle is on target the moment Wasp hits. 75 if off-target but still hitting. * Lunges forward if not used for 2.4s (Patch Notes incorrectly stated 3s cooldown) ** Lunge availability displayed by two stylized red lines under the reticle. Forward impulse is barely noticeable if used without lunge available. ** An important part of the wraith's bread and butter combo of shooting with the spektor while sliding in to hit the opponent. The wasp is used to great effect after a slide and can be quickly followed with a kick. |- | [[Chrono Switch]] || align="center" | [[File:Ability Chrono Switch.png|45px]] || align="center" | {{Key|Q}} || Projection of time waves that temporarily slows enemies. |- | [[Stinger]] || align="center" | [[File:Ability Stinger.png|45px]] || align="center" | {{Key|E}} || Ejected blade that detonates when shot. * Straight projectile path. Curved upward in Antigravity, albeit very slightly because it seems to be related to Projectile speed (Titan´s Rockets curve harder in comparison) * Projectile Speed: 9000 * Impact dmg on direct hit: 50 * Detonation dmg if stuck on target: 175 * Proximity Detonation Dmg: 125 - 75 * Proximity Self dmg: 29 - 8 * Spektor shots appear to be aim assisted towards the Stinger blade in order to consistently be able to detonate it even from range * If stuck to an enemy the stinger will always appear on the same spot (i.e. leftside hip for Juggernauts) and doesn´t need to be targeted to explode, it´s sufficient to hit the enemy it´s stuck to (Although Stinger can still be target-exploded without harming the enemy with the shot) * The explosion has a deceptively huge radius, almost reaching to the yellow dotted circle around the objective spawn in the middle of Reactor while only losing up to 40% of its dmg towards the edge |- | [[Slide]] || align="center" | [[File:Ability Slide.png|45px]] || align="center" | {{Key|SHIFT}} || Forward slide kick or backward evasive measure. * Damage: 75 (same as regular melee kick) * Impulse direction when hitting enemies depends on looking direction (i.e. upwards for an "uppercut" like direction, same as with a regular melee kick) * Jumping out of Slide will consume one of the triple jump charges * when looking above horizontal angles in antigrav zones, Wraith will leave the ground prematurely and travel in a direction between the look direction and initial slide direction (going more horizontal the later he leaves the ground by looking up) ** Leaving the Ground like this will result in huge upwards momentum without needing to expend one of Wraiths triple jumps or a wasp lunge * when used backwards it will do no damage and have slightly different trajectories based on wether user was walking straight backwards or diagonally * while sliding forwards, movement keys have no influence at all but instead the slide trajectory may be steered slightly with mouse movement (heavily capped turnrate) |}
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