@DeletedUser41327181 (talk | contribs) (→Abilities: Instated "Debuff" detail on Laser Tag Tab (as part of an effort to streamline naming conventions in the future, e.g. Titan's neutron mine would also have a "Debuff" and "Debuff duration" detail) Tags: Mobile edit Mobile web edit |
(→Abilities: changed a typo) Tag: Visual edit |
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| [[Shoc-Croc]] || align="center" | [[File:Ability_Shoc-Croc.png|60px]] || align="center" | {{Key|LMB}} || Long-range persistent laser beam rifle. |
| [[Shoc-Croc]] || align="center" | [[File:Ability_Shoc-Croc.png|60px]] || align="center" | {{Key|LMB}} || Long-range persistent laser beam rifle. |
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− | * Bullet Type: Hitscan - Hits the first object in a line at the position of the player´s crosshair |
+ | * Bullet Type: Hitscan - Hits the first object in a line at the position of the player´s crosshair |
− | * Shot Pattern: Laser - Functionally behaves like a |
+ | * Shot Pattern: Laser - Functionally behaves like a fully automatic rifle with perfect accuracy, but limited total range |
* Clip size: 60 (displayed by a 10-part bar at the top of the weapon, each bar segment representing 6 "bullets") |
* Clip size: 60 (displayed by a 10-part bar at the top of the weapon, each bar segment representing 6 "bullets") |
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* Damage: 18 - 4dmg |
* Damage: 18 - 4dmg |
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* Rate Of Fire: 10/s (0.1s/tick); 6.0s per full clip |
* Rate Of Fire: 10/s (0.1s/tick); 6.0s per full clip |
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− | * Headshot multiplier: |
+ | * Headshot multiplier: 175% = 32 - 7dmg (unmarked enemy) / 43 - 9dmg (marked) |
* Reload Time: 1.6s |
* Reload Time: 1.6s |
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** Reload segments finish after: 0.4s -> 1.05s -> 1.4s |
** Reload segments finish after: 0.4s -> 1.05s -> 1.4s |
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|align="center" | {{Key|RMB}} |
|align="center" | {{Key|RMB}} |
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|Fires a long-range, single shot that damages and marks enemies to take more damage for the duration. |
|Fires a long-range, single shot that damages and marks enemies to take more damage for the duration. |
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− | * Cooldown: 6.0s (displayed by a blue sphere at the iron sights when usable, red when filling back up) |
+ | * Cooldown: 6.0s (displayed by a blue sphere at the iron sights when usable, red when filling back up) |
* Bullet Type: Straight projectile - Has traveltime and a bigger hitbox than Hitscan shots. Curving upwards very slightly in zero-G |
* Bullet Type: Straight projectile - Has traveltime and a bigger hitbox than Hitscan shots. Curving upwards very slightly in zero-G |
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* Debuff: Marked enemies take +35% from ALL sources for the duration (indicated by white coating) |
* Debuff: Marked enemies take +35% from ALL sources for the duration (indicated by white coating) |
Latest revision as of 12:50, 22 April 2018
This article is a stub. You can help LawBreakers Wiki by expanding it. |
Harrier | |
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Learn the badass basics and rule the sky. | |
Law | Sunshine |
Breaker | Baron |
Characters | |
Video Tutorial | |
The Harrier is one of the Roles in LawBreakers. As the Harrier, hold SHIFT to use Hadronium fused laser propulsion boots that enable omni-directional mobility allowing the Harrier to move around the battlefield with ease. E is a deployable station which provides support in the form of Health and Fuel to recharge to allies. Hit Q to use a high-power unified laser beam that blasts out from the Harrier's core for a duration of time.
Characters[ | ]
- Breaker Character
- Baron - Emmanuel and his family enjoyed their lives in Haiti until TASC turned its attention on the nation. Caught in the middle of the conflict, Emmanuel was sent to prison. He bears a grudge against all of TASC, believing that they falsely represent justice, and while in prison he was quickly adopted by the Lifers. He’s now looking for the best apple pie in the galaxy and rumor has it that the Breakers have them.
- Law Character
- Sunshine - Naomie grew up as an orphan in the streets of Birmingham. Even as a child, she looked up to and wanted to become one of the Archangels. Now she’s fulfilled her dream and fights in their name, where her determination and compassion has quickly seen her rise to one of Abaddon’s most trusted allies.
Description[ | ]
Laser guns, laser boots, laser blasts. The Harrier wields intense energy as deftly as a martial artist wields their fists, not only using its power as a weapon, but also as a way to cut across the combat zone. Capable of dealing a constant stream of damage from a distance, the Harrier also provides their allies with a resupply point for them to rally towards.
Abilities[ | ]
Ability | Ability Icon | Default Key | Ability Description |
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Shoc-Croc | Long-range persistent laser beam rifle.
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Laser Tag | Fires a long-range, single shot that damages and marks enemies to take more damage for the duration.
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Convergence | Q | High-power unified laser beam that blasts out from the Harrier's core for a duration of time.
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Supercharger | E | Deploy-able station that provides Health and Fuel recharge to allies.
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Raycasters | SHIFT | Hadronium fused laser propulsion boots that enable omni-directional mobility.
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Blastback | F | The Harrier's kick is replaced by a double-footed attack.
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Tactics[ | ]
Media[ | ]
Videos[ | ]
Roles | ||
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Characters | ||
Maps | ||
Factions |