LawBreakers Wiki
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[[File:Role_Enforcer.png|250px|right]]
 
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{{Infobox
The {{PAGENAME}} is one of the [[Roles]] in [[LawBreakers]]. As the Enforcer, toggle {{Key|SHIFT}} to increase movement firing and reload speed for a short duration, and {{Key|E}} to throw his electromagnetic charge which will prevent enemies from activating their abilities in range. Hit {{Key|Q}} to arm your launcher and {{Key|Q}} again to fire his [[Bloodhound Launcher|Bloodhound Rockets]]: a shoulder mounted rocket launcher that fires multiple projectiles.
 
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| name = Enforcer
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| image = Enforcer.png
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| info = Learn the badass basics and rule the sky.
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| law = [[Axel]]
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| breaker = [[Kintaro]]
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| roleimg = Enforcer.jpg
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| trailer = 4eB2X9uzR5k
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}}
 
The '''Enforcer''' is one of the [[Roles]] in [[LawBreakers]]. As the Enforcer, toggle {{Key|SHIFT}} to increase movement firing and reload speed for a short duration, and {{Key|E}} to throw his electromagnetic charge which will prevent enemies from activating their abilities in range. Hit {{Key|Q}} to arm your launcher and {{Key|Q}} again to fire his [[Bloodhound Launcher|Bloodhound Rockets]]: a shoulder mounted rocket launcher that fires multiple projectiles.
   
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==Characters==
*Breaker Character: [[Kintaro]]
 
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[[File:Kintaro_icon.jpg|64px|left|link=Kintaro]]
*Law Character: [[Axel]] - Axel is the untiring machinery keeping the wheels of [[T.A.S.C.]] moving full-speed ahead. With his array of gadgets and weaponry, he is fully-equipped to handle anything the Breakers can throw at him.
 
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;Breaker [[Characters|Character]]: [[Kintaro]] - [[Shura Corp.]]'s enforcer by day, party animal by night, Kintaro is a socialite sociopath and enjoys every second of it. He's a narcissist who wants only the finer things in life, but really only loves himself. Kintaro shows up to work for one reason only, and it's not for family honor or a sense of duty. It's because the job lets him back up his bragging rights. Truly ruthless, it isn't Kintaro's money or power that intimidates his enemies. He's a lethal opponent who enjoys killing as much as he loves caviar.
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[[File:Axel_icon.jpg|64px|left|link=Axel]]
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;Law [[Characters|Character]]: [[Axel]] - A born leader with a burning need for justice, Axel was made to be a [[TASC]] special agent. Always first to lead the charge, and almost impossible to out maneuver, he remains the image of the perfect agent. Driven by duty, no one is more ready to bring the criminal underworld to their knees.
   
 
==Description==
 
==Description==
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Agile and armed to the teeth, the Enforcer comes loaded with a shoulder-mounted launcher, an assault rifle, a shock pistol, and ability-disabling grenades. With a well-rounded arsenal suitable for many situations, and a time-distorting ability capable of increasing weapon and movement speeds for nearby allies, the Enforcer is both a stalwart ally and a fearsome enemy.
A supporting pillar of any strong team, the Enforcer is an elite soldier capable of dominating opponents with his Aerator assault rifle and lethal Badger shock pistol, or assisting allies with his diverse array of abilities. Speed up time around you and your teammates with his Distortion Field, shut down opponents with an Electromag Charge, and unleash a pack of devastating Bloodhound rockets on unsuspecting foes. You will find that the Enforcer offers a fresh unique twist on the familiar run-and-gun gameplay of modern shooters.
 
   
 
==Abilities==
 
==Abilities==
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! Ability !! Ability Icon !! Default Key !! Ability Description
 
! Ability !! Ability Icon !! Default Key !! Ability Description
 
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|-
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| [[Aerator]] || align="center" | [[File:Ability_Aerator.png|60px]] || align="center" | {{Key|LMB}} || Fully automatic assault rifle.
| [[Aerator]]
 
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* Magazine Size: 35
* Clipsize 30
 
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* Deals 13 up to 25 damage depending on range
* Firerate 9rps
 
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* Headshot multiplier is 1.5 rounded down (19 up to 37 damage)
* Damage 27-16
 
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* 2 seconds reload time
* Damage falloff 15m
 
|| align="center" | [[File:Abilities_Aerator.png|60px]] || align="center" | {{Key|LMB}} || Gleik's ARTR-16 "Aerator" assault rifle was conceived to address the many shortcomings in traditional firearms. The spherical magazine was designed to provide superior stability in anomalous gravity, with the unexpected side effect of increasing in stopping power as ammunition is depleted.
 
 
|-
 
|-
| [[Badger]] || align="center" | [[File:Abilities_Badger.png|60px]] || align="center" | {{Key|RMB}} || The Badger was designed by Bellizzi as a safe and effective close quarters low enforcement tool, vastly improving upon the neuromuscular incapacitatation abilities of legacy electroshock weapons.
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| [[Badger]] || align="center" | [[File:Ability_Badger.png|60px]] || align="center" | {{Key|LMB}}/{{Key|RMB}} || Shock pistol effective in close-quarter combat.
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* Magazine Size: 6
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* Fires 7 projectiles in a distinct pattern
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* Deals 9 up to 126 damage depending on range
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* Has a maximum range of about 10 meters (30 feet/11 yards)
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* Has an alternate fire mode which switches the spread between a more horizontal and a more vertical mode
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* 1.5 seconds reload time
 
|-
 
|-
| [[Bloodhound Launcher]] || align="center" | [[File:Abilities_Bloodhound Launcher.png|45px]] || align="center" | {{Key|Q}} || The Enforcer's shoulder-mounted launcher is known, and feared, for its arsenal of Bloodhound Rockets. Designed after their namesake animal, once they lock on, they relentlessly seek out and tear apart their targets with ease.
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| [[Bloodhound Launcher]] || align="center" | [[File:Ability Bloodhound Launcher.png|60px]] || align="center" | {{Key|Q}} || Salvo launcher that locks-on and fires homing rockets.
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* Fires 4 rockets that can lock on to targets
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* Each rocket dealing 160 damage
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* Can be held up to a duration of 5.5 seconds
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* Fires the four rockets with 0.35 seconds interval
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* 75 seconds cool-down
 
|-
 
|-
| [[Electromag Charge]] || align="center" | [[File:Abilities_Electromag Charge.png|45px]] || align="center" | {{Key|E}} || The Electromag Charge is a useful crowd control weapon, allowing the user to disrupt enemy systems, effectively preventing ability use by any opponents caught within the residual energy field.
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| [[Electromag Charge]] || align="center" | [[File:Ability Electromag Charge.png|60px]] || align="center" | {{Key|E}} || EMP grenade that temporarily neutralizes enemy abilities.
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* Disables enemy ability usage in an area of effect for 2 seconds
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* Deals 10 up to 50 damage depending detonation distance to the enemy
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* 10 seconds cooldown
 
|-
 
|-
| [[Distortion Field]] || align="center" | [[File:Abilities_Distortion Field.png|45px]] || align="center" | {{Key|SHIFT}} || Expending controlled bursts of hadronic energy allows the Enforcer to manipulate local gravity around him, causing spacetime distortion, increasing the movement, firing and reload speeds of any friendlies enveloped by the field. The energy cell depletes quickly and requires time to recharge between use.
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| [[Distortion Field]] || align="center" | [[File:Ability Distortion Field.png|60px]] || align="center" | {{Key|SHIFT}} || Boosts movement, rate of fire, and reload speeds for team and self.
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* Increases the rate of fire by 20%
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* Has a small area of effect
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* Consumes fuel for duration up to 3.3 seconds
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* Can be partly replenished by dealing damage and killing enemies
 
|}
 
|}
   
 
==Tactics==
 
==Tactics==
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==Media==
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===Videos===
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{{#ev:youtube|ke9CyP3QcM4|450|inline}}
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{{#ev:youtube|VxnVBMf-HSA|450|inline}}
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{{Nav characters}}
   
 
[[Category:Roles]]
 
[[Category:Roles]]

Latest revision as of 16:40, 4 September 2019


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Enforcer
Enforcer
Learn the badass basics and rule the sky.
Law Axel
Breaker Kintaro
Characters
Enforcer
Video Tutorial

The Enforcer is one of the Roles in LawBreakers. As the Enforcer, toggle SHIFT to increase movement firing and reload speed for a short duration, and E to throw his electromagnetic charge which will prevent enemies from activating their abilities in range. Hit Q to arm your launcher and Q again to fire his Bloodhound Rockets: a shoulder mounted rocket launcher that fires multiple projectiles.

Characters[ | ]

Kintaro icon
Breaker Character
Kintaro - Shura Corp.'s enforcer by day, party animal by night, Kintaro is a socialite sociopath and enjoys every second of it. He's a narcissist who wants only the finer things in life, but really only loves himself. Kintaro shows up to work for one reason only, and it's not for family honor or a sense of duty. It's because the job lets him back up his bragging rights. Truly ruthless, it isn't Kintaro's money or power that intimidates his enemies. He's a lethal opponent who enjoys killing as much as he loves caviar.
Axel icon
Law Character
Axel - A born leader with a burning need for justice, Axel was made to be a TASC special agent. Always first to lead the charge, and almost impossible to out maneuver, he remains the image of the perfect agent. Driven by duty, no one is more ready to bring the criminal underworld to their knees.

Description[ | ]

Agile and armed to the teeth, the Enforcer comes loaded with a shoulder-mounted launcher, an assault rifle, a shock pistol, and ability-disabling grenades. With a well-rounded arsenal suitable for many situations, and a time-distorting ability capable of increasing weapon and movement speeds for nearby allies, the Enforcer is both a stalwart ally and a fearsome enemy.

Abilities[ | ]

Ability Ability Icon Default Key Ability Description
Aerator Ability Aerator Left Mousebutton Fully automatic assault rifle.
  • Magazine Size: 35
  • Deals 13 up to 25 damage depending on range
  • Headshot multiplier is 1.5 rounded down (19 up to 37 damage)
  • 2 seconds reload time
Badger Ability Badger Left Mousebutton/Right Mousebutton Shock pistol effective in close-quarter combat.
  • Magazine Size: 6
  • Fires 7 projectiles in a distinct pattern
  • Deals 9 up to 126 damage depending on range
  • Has a maximum range of about 10 meters (30 feet/11 yards)
  • Has an alternate fire mode which switches the spread between a more horizontal and a more vertical mode
  • 1.5 seconds reload time
Bloodhound Launcher Ability Bloodhound Launcher Q Salvo launcher that locks-on and fires homing rockets.
  • Fires 4 rockets that can lock on to targets
  • Each rocket dealing 160 damage
  • Can be held up to a duration of 5.5 seconds
  • Fires the four rockets with 0.35 seconds interval
  • 75 seconds cool-down
Electromag Charge Ability Electromag Charge E EMP grenade that temporarily neutralizes enemy abilities.
  • Disables enemy ability usage in an area of effect for 2 seconds
  • Deals 10 up to 50 damage depending detonation distance to the enemy
  • 10 seconds cooldown
Distortion Field Ability Distortion Field SHIFT Boosts movement, rate of fire, and reload speeds for team and self.
  • Increases the rate of fire by 20%
  • Has a small area of effect
  • Consumes fuel for duration up to 3.3 seconds
  • Can be partly replenished by dealing damage and killing enemies

Tactics[ | ]

Media[ | ]

Videos[ | ]